Public sample report
A clear positioning window, but scope is the biggest risk.
This is a public example of the kind of market-risk report SteamGameWorth produces. It uses a fictional idea and illustrative rows so you can inspect the judgment style before answering the questionnaire.
Promising if narrowed, risky if shipped as four full games in one.
Overall read
- Comparable median revenue (illustrative)
- About $1.6M
- Review benchmark band (illustrative)
- 1,200-8,000 reviews
- Confidence
- Low-to-medium
Basis for the verdict
Why 64: three points for, two against.
For
- The selling point is distinctive: card-driven village battles keep this from being another cozy farm.
- The comparable layer earns: all four neighbors show six-figure-plus illustrative revenue ranges.
- The genre pool still narrows: adding deckbuilding visibly thins direct competition.
Against
- Crowded category positionCrowding percentile: 78/100 in the current full-store snapshot.
- Unresolved delivery planThe saved answer for Programming / technical work is “Not sure yet”.
The hybrid pitch is more distinct than a plain cozy farming game, but it sits between audiences with different expectations. The safest path is to prove one repeatable loop: deck battle choices should visibly improve the village, and village planning should change the next run.
Data basis
From 18,400 games we isolate 47 peers — and their outcomes split sharply.
Every number in this report traces back to this filtering chain. Figures on this page are fictional samples; the real report computes them live from your tags.
- ≈ 18,400Steam-reported tag matches
Match three or more selected tags · 1.1% kept
- ≈ 210Three-tag neighbors
Match all four tags · 22% kept
- 47Your peer pool1 in every 391 games on Steam
Released in the last 3 years · priced · complete data · 26% kept
- 12Kept as row-level comparables
The pool's typical outcome sits an order of magnitude below the comparables.
- Peer-pool median revenue
- ≈ $180K
- Median of the 12 comparables
- ≈ $1.6M
- Top 5 share of pool revenue
- ≈ 62%
Comparables are drawn from the winners — the gap between the two medians is the size of the survivorship bias.
Four in ten peers never reach $100K; three in ten clear $500K.
Supply is accelerating year over year, yet successes keep appearing.
Of the 15 games over $500K, 12 hold a rating of 80%+ and none has fewer than about 900 reviews — quality and visibility are both entry tickets.
Method (fictional sample): public Steam store and review data; revenue estimated as review-count × multiplier ranges; snapshot as of 2026-06. The real report computes these live from your tags and states the snapshot date.
Comparable Steam games
All four neighbors earn; the top two lift the range.
All four revenue ranges hang on the same $0-$4M scale; the dashed line marks the four-game median, about $1.6M.
| Comparable game | Tags | Release timing | Review range | Price | Revenue context |
|---|---|---|---|---|---|
| Sproutbound Tactics | Cozy, Farming Sim, Card Battler, Village Builder | 2024 launch, post-Next Fest bump | 2,400-4,800 reviews · 86-91% positive | $14.99 | $1.2M-$3.4M illustrative gross range |
| Hearthvale Harvest | Farming Sim, Deckbuilding, Relaxing, Roguelite | 2023 launch, seasonal update cadence | 900-1,800 reviews · 78-84% positive | $19.99 | $700K-$2.1M illustrative gross range |
| Moonlit Rogue Acres | Roguelite, Farming, Town Builder, Procedural | 2024 launch, discount-led review growth | 1,600-3,200 reviews · 74-81% positive | $14.99 | $900K-$2.8M illustrative gross range |
| Card & Cottage | Card Game, Cozy, Base Building, Strategy | 2025 early access, slow update rhythm | 420-950 reviews · 82-88% positive | $12.99 | $350K-$900K illustrative gross range |
These rows are fictional but intentionally specific. A real report would replace them with current public Steam evidence and explain why each game is or is not a useful comparison.
Player testimonials
Players like the loop, but late-game clarity is the visible gap.
This fictional section mirrors the paid report shape: code-counted themes, exact quotes, implications, reviewer playtime, and language mix.
4 fictional comparables · 80 fictional Steam-style reviews · pulled 2026-07
The first runs are charming, but after a few nights I stopped knowing what mattered next.
Sproutbound Tactics · Complaint · 34.2h played · 2025-01 · 128 found helpful
Complaint to implication
Keep the village upgrade promise visible after the first hour.
Reviewer playtime
Median reviewer playtime: 12.4h
Review language mix
- english · 72
- other languages · 8
Peer-pool market trend
The peer pool is warming, but the revenue midpoint is cooling.
This fictional trend section is scoped to the same peer pool, not the whole Steam store. It separates supply movement from estimated revenue movement before the income section.
Revenue peaks in 2023, then cools while annual releases keep rising.
Release count and estimated revenue
Release count uses the left bar track; estimated revenue uses the right line track.
- 2021 · 3 releases · $300,000 - $2,300,000
- 2022 · 4 releases · $450,000 - $3,000,000
- 2023 · 6 releases · $800,000 - $5,200,000
- 2024 · 7 releases · $500,000 - $3,800,000
- 2025 · 8 releases · $350,000 - $2,900,000
Price × revenue
Measured Steam list price and estimated revenue coexist in this pool; this is not a causal model.Estimated lifetime gross revenue · log scale
Your saved price band · $10-$19.99
- $0-$9.99 · 2 games · $140,000
- $10-$14.99 · 6 games · $800,000
- $15-$19.99 · 5 games · $2,100,000
- $20+ · 2 games · $3,800,000
Historical discount depth is outside the available data.
Rating-band revenue comparison
Three band medians only; no regression is run on this bounded pool.
Pool median · $1,600,000
- <80% · 4 games · $180,000
- 80-89% · 6 games · $1,100,000
- 90%+ · 5 games · $2,800,000
First-month review dependence
Share of each comparable's public reviews posted in its first 30 days.
42%Middle 50% from 28% to 57% · 15 games
- Lower quartile · 28%
- Pool median · 42%
- Upper quartile · 57%
The first-month share is exact only when bounded public review pagination covers the reported review history; unavailable large histories are excluded.
Gold marks the answer-relevant price area, not a good or bad outcome.
Full-store category map
The wider Steam map is crowded, but adjacent production tags look less contested.
The paid report reads a precomputed quarterly snapshot. Every value in this public example is fictional and does not represent the live Steam category map.
Fictional map snapshot · illustrative 2026-07
Part A · Your category
Your category in the map
- Steam supply
- 9,800
- Opportunity rank
- 68 / 120
- Sample pool
- 47
Map snapshot 2026-07 · Sample-pool snapshot 2026-07
Sample-pool releases by year
20 sampled releases · 2021–2024 · mapped-category sample pool
These fictional sample-pool releases are shown as a static illustration, not a live Steam trend.
- Earlier sampled releases
- Latest two years
Average estimated revenue per sampled game
4 release years · USD per sampled game · shared zero baseline to $1.4M
These fictional annual revenue ranges describe the illustration only; they do not establish a live Steam trend.
- Estimated floor–ceiling
- Center amount
- Hollow point · under 3 sampled games
- 2021$120,000 – $420,000 · $210,000 · Under 3 sampled games
- 2022$180,000 – $720,000 · $360,000
- 2023$230,000 – $1,100,000 · $510,000
- 2024$290,000 – $1,400,000 · $640,000
Your full-store position
120 categories · Opportunity zone · Opportunity score ≥ 65 · Crowding score ≤ 66 · Crowded zone · Crowding score ≥ 75 · Opportunity score ≤ 65
Farming Sim sits in the crowded range in this snapshot.
- Eligible categories
- Your category
- Classification thresholds
- Crowding score
- 78
- Opportunity score
- 45
- Farming Sim
- Crowded
- Cozy Factory
- Crowding score 28 · Opportunity score 96 · Blue-ocean
- Cozy Automation
- Crowding score 66 · Opportunity score 95 · Blue-ocean
- Open-world Survival
- Crowding score 96 · Opportunity score 20 · Crowded
- Ember Homestead
- Crowding score 95 · Opportunity score 65 · Crowded
Full category score list
- 1Cozy FactoryCrowd 28Opp. 96Blue-ocean
- 2Cozy AutomationCrowd 66Opp. 95Blue-ocean
- 3Example category No. 95Crowd 48Opp. 93Blue-ocean
- 4Example category No. 99Crowd 29Opp. 92Blue-ocean
- 5Example category No. 103Crowd 49Opp. 91Blue-ocean
- 6Example category No. 107Crowd 30Opp. 90Blue-ocean
- 7Example category No. 111Crowd 50Opp. 89Blue-ocean
- 8Example category No. 115Crowd 31Opp. 88Blue-ocean
- 9Example category No. 119Crowd 51Opp. 87Blue-ocean
- 10Example category No. 94Crowd 43Opp. 86Blue-ocean
- 11Example category No. 98Crowd 63Opp. 85Blue-ocean
- 12Example category No. 102Crowd 44Opp. 84Blue-ocean
- 13Example category No. 106Crowd 64Opp. 83Blue-ocean
- 14Example category No. 110Crowd 45Opp. 82Blue-ocean
- 15Example category No. 114Crowd 65Opp. 81Blue-ocean
- 16Example category No. 118Crowd 46Opp. 80Blue-ocean
- 17Example category No. 93Crowd 38Opp. 79Blue-ocean
- 18Example category No. 97Crowd 58Opp. 78Blue-ocean
- 19Example category No. 101Crowd 39Opp. 77Blue-ocean
- 20Example category No. 105Crowd 59Opp. 76Blue-ocean
- 21Example category No. 109Crowd 40Opp. 75Blue-ocean
- 22Example category No. 113Crowd 60Opp. 74Blue-ocean
- 23Example category No. 66Crowd 67Opp. 74Balanced
- 24Example category No. 117Crowd 41Opp. 73Blue-ocean
- 25Example category No. 83Crowd 67Opp. 73Balanced
- 26Example category No. 63Crowd 67Opp. 72Balanced
- 27Example category No. 96Crowd 53Opp. 71Blue-ocean
- 28Example category No. 80Crowd 67Opp. 71Balanced
- 29Example category No. 100Crowd 34Opp. 70Blue-ocean
- 30Example category No. 60Crowd 67Opp. 70Balanced
- 31Calm HomesteadCrowd 67Opp. 70Balanced
- 32Example category No. 104Crowd 54Opp. 69Blue-ocean
- 33Example category No. 77Crowd 67Opp. 69Balanced
- 34Example category No. 108Crowd 35Opp. 68Blue-ocean
- 35Example category No. 57Crowd 67Opp. 68Balanced
- 36Example category No. 112Crowd 55Opp. 67Blue-ocean
- 37Example category No. 74Crowd 67Opp. 67Balanced
- 38Example category No. 116Crowd 36Opp. 66Blue-ocean
- 39Example category No. 54Crowd 67Opp. 66Balanced
- 40Woven FieldsCrowd 70Opp. 66Balanced
- 41Example category No. 120Crowd 56Opp. 65Blue-ocean
- 42Example category No. 71Crowd 67Opp. 65Balanced
- 43Ember HomesteadCrowd 95Opp. 65Crowded
- 44Example category No. 88Crowd 60Opp. 64Balanced
- 45Example category No. 33Crowd 88Opp. 64Crowded
- 46Example category No. 68Crowd 62Opp. 63Balanced
- 47Example category No. 20Crowd 75Opp. 63Crowded
- 48Example category No. 85Crowd 64Opp. 62Balanced
- 49Example category No. 7Crowd 81Opp. 62Crowded
- 50Example category No. 65Crowd 66Opp. 61Balanced
- 51Example category No. 39Crowd 75Opp. 61Crowded
- 52Garden CraftCrowd 50Opp. 60Balanced
- 53Crafted RetreatCrowd 60Opp. 60Balanced
- 54Example category No. 82Crowd 68Opp. 60Balanced
- 55Example category No. 26Crowd 81Opp. 60Crowded
- 56Example category No. 62Crowd 70Opp. 59Balanced
- 57Example category No. 13Crowd 87Opp. 59Crowded
- 58Example category No. 79Crowd 72Opp. 58Balanced
- 59Example category No. 45Crowd 81Opp. 58Crowded
- 60Example category No. 59Crowd 74Opp. 57Balanced
- 61Example category No. 32Crowd 87Opp. 57Crowded
- 62Example category No. 76Crowd 39Opp. 56Balanced
- 63Example category No. 19Crowd 93Opp. 56Crowded
- 64Example category No. 56Crowd 41Opp. 55Balanced
- 65Example category No. 6Crowd 80Opp. 55Crowded
- 66Example category No. 73Crowd 43Opp. 54Balanced
- 67Example category No. 38Crowd 93Opp. 54Crowded
- 68Example category No. 90Crowd 45Opp. 53Balanced
- 69Example category No. 25Crowd 80Opp. 53Crowded
- 70Example category No. 70Crowd 47Opp. 52Balanced
- 71Example category No. 12Crowd 86Opp. 52Crowded
- 72Example category No. 87Crowd 49Opp. 51Balanced
- 73Example category No. 44Crowd 80Opp. 51Crowded
- 74Example category No. 67Crowd 51Opp. 50Balanced
- 75Quiet KeepsCrowd 68Opp. 50Balanced
- 76Example category No. 31Crowd 86Opp. 50Crowded
- 77Example category No. 84Crowd 53Opp. 49Balanced
- 78Example category No. 18Crowd 92Opp. 49Crowded
- 79Example category No. 64Crowd 55Opp. 48Balanced
- 80Example category No. 5Crowd 79Opp. 48Crowded
- 81Example category No. 81Crowd 57Opp. 47Balanced
- 82Example category No. 37Crowd 92Opp. 47Crowded
- 83Example category No. 61Crowd 59Opp. 46Balanced
- 84Example category No. 24Crowd 79Opp. 46Crowded
- 85Example category No. 78Crowd 61Opp. 45Balanced
- 86Farming SimCrowd 78Opp. 45Crowded
- 87Example category No. 11Crowd 85Opp. 45Crowded
- 88Example category No. 58Crowd 63Opp. 44Balanced
- 89Example category No. 43Crowd 79Opp. 44Crowded
- 90Example category No. 75Crowd 65Opp. 43Balanced
- 91Example category No. 30Crowd 85Opp. 43Crowded
- 92Example category No. 55Crowd 67Opp. 42Balanced
- 93Example category No. 17Crowd 91Opp. 42Crowded
- 94Example category No. 72Crowd 69Opp. 41Balanced
- 95Example category No. 4Crowd 78Opp. 41Crowded
- 96Example category No. 89Crowd 71Opp. 40Balanced
- 97Example category No. 36Crowd 91Opp. 40Crowded
- 98Example category No. 69Crowd 73Opp. 39Balanced
- 99Example category No. 23Crowd 78Opp. 39Crowded
- 100Example category No. 86Crowd 38Opp. 38Balanced
- 101Example category No. 10Crowd 84Opp. 38Crowded
- 102Example category No. 42Crowd 78Opp. 37Crowded
- 103Example category No. 29Crowd 84Opp. 36Crowded
- 104Example category No. 16Crowd 90Opp. 35Crowded
- 105Example category No. 48Crowd 84Opp. 34Crowded
- 106Example category No. 35Crowd 90Opp. 33Crowded
- 107Example category No. 22Crowd 77Opp. 32Crowded
- 108Example category No. 9Crowd 83Opp. 31Crowded
- 109Example category No. 41Crowd 77Opp. 30Crowded
- 110Example category No. 28Crowd 83Opp. 29Crowded
- 111Example category No. 15Crowd 89Opp. 28Crowded
- 112Example category No. 47Crowd 83Opp. 27Crowded
- 113Example category No. 34Crowd 89Opp. 26Crowded
- 114Example category No. 21Crowd 76Opp. 25Crowded
- 115Example category No. 8Crowd 82Opp. 24Crowded
- 116Example category No. 40Crowd 76Opp. 23Crowded
- 117Example category No. 27Crowd 82Opp. 22Crowded
- 118Example category No. 14Crowd 88Opp. 21Crowded
- 119Example category No. 46Crowd 82Opp. 20Crowded
- 120Open-world SurvivalCrowd 96Opp. 20Crowded
Quarterly comparison
2026-07 snapshot · comparison starts with the next quarterly snapshot
This public example is based on one fictional snapshot. Quarterly comparison will light up after the next snapshot.
Part B · Full-store panorama
Crowded categories lead this fictional quarterly snapshot.
120 eligible categories8 low-sample categories excluded from rankings
Category mix and tag-level supply
120 eligible categories · 554,000 tag-level Steam supply · tag counts can overlap
Crowded categories are the largest group in this fictional eligible map: 48 categories, or 40%.
Within this fictional snapshot, crowded tags account for 58% of tag-level Steam supply; opportunity tags account for 10%.
Eligible category mix
Tag-level Steam supply
- 48 crowded categories · 40%
- 42 balanced categories · 35%
- 30 opportunity categories · 25%
- Crowded tag-level supply · 320,000 games · 58%
- Balanced tag-level supply · 180,000 games · 32%
- Blue-ocean tag-level supply · 54,000 games · 10%
A game can carry multiple tags, so supply shares are tag-level counts.
Revenue distribution
120 valid revenue points / 120 eligible categories · USD estimated revenue per sampled game · logarithmic axis
In this fictional snapshot, estimated revenue per sampled game is $497,500 at the lower quartile, $865,000 at the median, and $1,232,500 at the upper quartile.
- Eligible category
- Your category
- Lower quartile, median, and upper quartile
- Lower quartile
- $497,500
- Median
- $865,000
- Upper quartile
- $1,232,500
Revenue concentration
Top 20% of sampled games · share of estimated category revenue · 100 squares
In this fictional snapshot, the top 20% of sampled games hold 44% at the lower quartile, 61% at the median, and 76% at the upper quartile of estimated category revenue.
- Median share captured by the top 20% of sampled games
- Remaining median revenue share
- Lower quartile
- 44%
- Median
- 61%
- Upper quartile
- 76%
Share of estimated category revenue held by the top 20% of sampled games
Recent sample supply
120 eligible categories in the denominator · each category's latest observed year plus the preceding year · 5 highest and 5 lowest shown · 0–100%
In this fictional snapshot, the median recent-release share is 23%; the upper quartile is 25%.
Highest recent sample share
- Open-world Survival43%
- Farming Sim36%
- Cozy Automation32%
- Ember Homestead29%
- Garden Craft28%
Lowest recent sample share
- Cozy Factory9%
- Calm Homestead11%
- Crafted Retreat12%
- Quiet Keeps13%
- Woven Fields14%
- Full-store median and upper quartile
- Your category
- Observed category ranking value
- Median
- 23%
- Upper quartile
- 25%
- Farming Sim
- 36%
For each category, sampled-release share uses its latest observed year and the preceding year
Quarterly category movement
2026-07 snapshot · comparison starts with the next quarterly snapshot
This public example is based on one fictional snapshot. Quarterly category change will light up after the next snapshot.
Gold is reserved for opportunity rows; crowded rows stay neutral so the report does not turn saturation into alarm color.
Review / revenue range
Most comparable totals land between $600K-$4.2M, with a median around $1.6M.
This example would treat review volume as a public demand signal, then map comparable rows into a cautious revenue band. The band is wide because public data cannot prove exact unit sales.
The break-even reference is fictional: about $120K for one full-time developer over two years, roughly 11,000 net sales at $14.99 after platform cut and refunds. The real report recalculates this with your cost assumptions.
Revenue range is an estimate, not a guarantee. It is shown as a band because public signals cannot prove exact sales.
Triggered evidence risks
Two risks cross the sample's evidence thresholds.
Crowded category position
The matched category's crowding percentile meets the report threshold of 67/100.
Crowding percentile: 78/100 in the current full-store snapshot.
A crowded position raises the visibility burden even when the comparable pool contains successful games.
Unresolved delivery plan
The questionnaire marks Programming / technical work outside the creator's strongest saved area.
The saved answer for Programming / technical work is “Not sure yet”.
An unresolved delivery area can absorb time or budget that the market comparison cannot price in.
Method and limits
How these judgments are made, and what they cannot know.
Measured
Public Steam-facing facts such as tags, prices, release timing, review volume, and positive review range.
Estimated
Review and revenue ranges inferred from public signals, shown as bands rather than exact claims.
Interpreted
Market-risk judgment about genre saturation, scope pressure, positioning, and next steps.
What this report cannot know
- Whether the finished game will feel good, look polished, or retain players.
- Wishlist conversion, launch timing, featuring, or festival performance.
- Whether streamers, curators, or social posts will pick up the game.
- Refund behavior, long-term discounting, bundle exposure, and post-launch content cadence.
- Exact final revenue, because refunds, discounts, bundles, regional pricing, and platform cuts vary.
- Whether a publisher, platform partner, or press contact will like the pitch.
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