SteamGameWorth

Public sample report

A clear positioning window, but scope is the biggest risk.

This is a public example of the kind of market-risk report SteamGameWorth produces. It uses a fictional idea and illustrative rows so you can inspect the judgment style before answering the questionnaire.

Fictional ideaA cozy farming roguelite where players build a village through deck-based battles.Illustrative example · not real Steam data
Reference score (illustrative)
64/100Cautiously optimistic

Promising if narrowed, risky if shipped as four full games in one.

Overall read
Comparable median revenue (illustrative)
About $1.6M
Review benchmark band (illustrative)
1,200-8,000 reviews
Confidence
Low-to-medium

Basis for the verdict

Why 64: three points for, two against.

For

  • The selling point is distinctive: card-driven village battles keep this from being another cozy farm.
  • The comparable layer earns: all four neighbors show six-figure-plus illustrative revenue ranges.
  • The genre pool still narrows: adding deckbuilding visibly thins direct competition.

Against

  • Crowded category positionCrowding percentile: 78/100 in the current full-store snapshot.
  • Unresolved delivery planThe saved answer for Programming / technical work is “Not sure yet”.

The hybrid pitch is more distinct than a plain cozy farming game, but it sits between audiences with different expectations. The safest path is to prove one repeatable loop: deck battle choices should visibly improve the village, and village planning should change the next run.

Data basis

From 18,400 games we isolate 47 peers — and their outcomes split sharply.

Every number in this report traces back to this filtering chain. Figures on this page are fictional samples; the real report computes them live from your tags.

  1. ≈ 18,400Steam-reported tag matches

    Match three or more selected tags · 1.1% kept

  2. ≈ 210Three-tag neighbors

    Match all four tags · 22% kept

  3. 47Your peer pool1 in every 391 games on Steam

    Released in the last 3 years · priced · complete data · 26% kept

  4. 12Kept as row-level comparables

The pool's typical outcome sits an order of magnitude below the comparables.

Peer-pool median revenue
≈ $180K
Median of the 12 comparables
≈ $1.6M
Top 5 share of pool revenue
≈ 62%

Comparables are drawn from the winners — the gap between the two medians is the size of the survivorship bias.

Four in ten peers never reach $100K; three in ten clear $500K.

Under $100K40% · 19 games$100K-$500K28% · 13 games$500K-$2M21% · 10 gamesOver $2M11% · 5 games

Supply is accelerating year over year, yet successes keep appearing.

Gross over $500K (15 games)Other peersMost recent peer to clear $500K: about 14 months ago

Of the 15 games over $500K, 12 hold a rating of 80%+ and none has fewer than about 900 reviews — quality and visibility are both entry tickets.

Method (fictional sample): public Steam store and review data; revenue estimated as review-count × multiplier ranges; snapshot as of 2026-06. The real report computes these live from your tags and states the snapshot date.

Comparable Steam games

All four neighbors earn; the top two lift the range.

All four revenue ranges hang on the same $0-$4M scale; the dashed line marks the four-game median, about $1.6M.

Comparable gameTagsRelease timingReview rangePriceRevenue context
Sproutbound TacticsCozy, Farming Sim, Card Battler, Village Builder2024 launch, post-Next Fest bump
2,400-4,800 reviews · 86-91% positive
$14.99
$1.2M-$3.4M illustrative gross range
Hearthvale HarvestFarming Sim, Deckbuilding, Relaxing, Roguelite2023 launch, seasonal update cadence
900-1,800 reviews · 78-84% positive
$19.99
$700K-$2.1M illustrative gross range
Moonlit Rogue AcresRoguelite, Farming, Town Builder, Procedural2024 launch, discount-led review growth
1,600-3,200 reviews · 74-81% positive
$14.99
$900K-$2.8M illustrative gross range
Card & CottageCard Game, Cozy, Base Building, Strategy2025 early access, slow update rhythm
420-950 reviews · 82-88% positive
$12.99
$350K-$900K illustrative gross range

These rows are fictional but intentionally specific. A real report would replace them with current public Steam evidence and explain why each game is or is not a useful comparison.

Player testimonials

Players like the loop, but late-game clarity is the visible gap.

This fictional section mirrors the paid report shape: code-counted themes, exact quotes, implications, reviewer playtime, and language mix.

4 fictional comparables · 80 fictional Steam-style reviews · pulled 2026-07

Late-game clarity5 complaints / 1 praise
Control feel1 complaint / 4 praise
First-hour loop0 complaints / 6 praise

The first runs are charming, but after a few nights I stopped knowing what mattered next.

Sproutbound Tactics · Complaint · 34.2h played · 2025-01 · 128 found helpful

Complaint to implication

Late-game clarity · 5 / 6

Keep the village upgrade promise visible after the first hour.

Reviewer playtime

Median reviewer playtime: 12.4h

Review language mix

  • english · 72
  • other languages · 8

Peer-pool market trend

The peer pool is warming, but the revenue midpoint is cooling.

This fictional trend section is scoped to the same peer pool, not the whole Steam store. It separates supply movement from estimated revenue movement before the income section.

Revenue peaks in 2023, then cools while annual releases keep rising.

Release count and estimated revenue

Release count uses the left bar track; estimated revenue uses the right line track.

  • 2021 · 3 releases · $300,000 - $2,300,000
  • 2022 · 4 releases · $450,000 - $3,000,000
  • 2023 · 6 releases · $800,000 - $5,200,000
  • 2024 · 7 releases · $500,000 - $3,800,000
  • 2025 · 8 releases · $350,000 - $2,900,000

Price × revenue

Measured Steam list price and estimated revenue coexist in this pool; this is not a causal model.Estimated lifetime gross revenue · log scale

Your saved price band · $10-$19.99

  • $0-$9.99 · 2 games · $140,000
  • $10-$14.99 · 6 games · $800,000
  • $15-$19.99 · 5 games · $2,100,000
  • $20+ · 2 games · $3,800,000

Historical discount depth is outside the available data.

Rating-band revenue comparison

Three band medians only; no regression is run on this bounded pool.

Pool median · $1,600,000

  • <80% · 4 games · $180,000
  • 80-89% · 6 games · $1,100,000
  • 90%+ · 5 games · $2,800,000

First-month review dependence

Share of each comparable's public reviews posted in its first 30 days.

42%Middle 50% from 28% to 57% · 15 games

  • Lower quartile · 28%
  • Pool median · 42%
  • Upper quartile · 57%

The first-month share is exact only when bounded public review pagination covers the reported review history; unavailable large histories are excluded.

Top concentrationTop 5 take about 62% of illustrative pool revenue
Your price position$14.99 sits inside the main paid band

Gold marks the answer-relevant price area, not a good or bad outcome.

Full-store category map

The wider Steam map is crowded, but adjacent production tags look less contested.

The paid report reads a precomputed quarterly snapshot. Every value in this public example is fictional and does not represent the live Steam category map.

Fictional map snapshot · illustrative 2026-07

Part A · Your category

Your category in the map

Farming SimCrowded
Steam supply
9,800
Opportunity rank
68 / 120
Sample pool
47

Map snapshot 2026-07 · Sample-pool snapshot 2026-07

Sample-pool releases by year

20 sampled releases · 2021–2024 · mapped-category sample pool

These fictional sample-pool releases are shown as a static illustration, not a live Steam trend.

  • Earlier sampled releases
  • Latest two years

Average estimated revenue per sampled game

4 release years · USD per sampled game · shared zero baseline to $1.4M

These fictional annual revenue ranges describe the illustration only; they do not establish a live Steam trend.

  • Estimated floor–ceiling
  • Center amount
  • Hollow point · under 3 sampled games
  1. 2021$120,000 $420,000 · $210,000 · Under 3 sampled games
  2. 2022$180,000 $720,000 · $360,000
  3. 2023$230,000 $1,100,000 · $510,000
  4. 2024$290,000 $1,400,000 · $640,000

Your full-store position

120 categories · Opportunity zone · Opportunity score ≥ 65 · Crowding score ≤ 66 · Crowded zone · Crowding score ≥ 75 · Opportunity score ≤ 65

Farming Sim sits in the crowded range in this snapshot.

  • Eligible categories
  • Your category
  • Classification thresholds
Crowding score
78
Opportunity score
45
Farming Sim
Crowded
Cozy Factory
Crowding score 28 · Opportunity score 96 · Blue-ocean
Cozy Automation
Crowding score 66 · Opportunity score 95 · Blue-ocean
Open-world Survival
Crowding score 96 · Opportunity score 20 · Crowded
Ember Homestead
Crowding score 95 · Opportunity score 65 · Crowded
Full category score list
  1. 1Cozy FactoryCrowd 28Opp. 96Blue-ocean
  2. 2Cozy AutomationCrowd 66Opp. 95Blue-ocean
  3. 3Example category No. 95Crowd 48Opp. 93Blue-ocean
  4. 4Example category No. 99Crowd 29Opp. 92Blue-ocean
  5. 5Example category No. 103Crowd 49Opp. 91Blue-ocean
  6. 6Example category No. 107Crowd 30Opp. 90Blue-ocean
  7. 7Example category No. 111Crowd 50Opp. 89Blue-ocean
  8. 8Example category No. 115Crowd 31Opp. 88Blue-ocean
  9. 9Example category No. 119Crowd 51Opp. 87Blue-ocean
  10. 10Example category No. 94Crowd 43Opp. 86Blue-ocean
  11. 11Example category No. 98Crowd 63Opp. 85Blue-ocean
  12. 12Example category No. 102Crowd 44Opp. 84Blue-ocean
  13. 13Example category No. 106Crowd 64Opp. 83Blue-ocean
  14. 14Example category No. 110Crowd 45Opp. 82Blue-ocean
  15. 15Example category No. 114Crowd 65Opp. 81Blue-ocean
  16. 16Example category No. 118Crowd 46Opp. 80Blue-ocean
  17. 17Example category No. 93Crowd 38Opp. 79Blue-ocean
  18. 18Example category No. 97Crowd 58Opp. 78Blue-ocean
  19. 19Example category No. 101Crowd 39Opp. 77Blue-ocean
  20. 20Example category No. 105Crowd 59Opp. 76Blue-ocean
  21. 21Example category No. 109Crowd 40Opp. 75Blue-ocean
  22. 22Example category No. 113Crowd 60Opp. 74Blue-ocean
  23. 23Example category No. 66Crowd 67Opp. 74Balanced
  24. 24Example category No. 117Crowd 41Opp. 73Blue-ocean
  25. 25Example category No. 83Crowd 67Opp. 73Balanced
  26. 26Example category No. 63Crowd 67Opp. 72Balanced
  27. 27Example category No. 96Crowd 53Opp. 71Blue-ocean
  28. 28Example category No. 80Crowd 67Opp. 71Balanced
  29. 29Example category No. 100Crowd 34Opp. 70Blue-ocean
  30. 30Example category No. 60Crowd 67Opp. 70Balanced
  31. 31Calm HomesteadCrowd 67Opp. 70Balanced
  32. 32Example category No. 104Crowd 54Opp. 69Blue-ocean
  33. 33Example category No. 77Crowd 67Opp. 69Balanced
  34. 34Example category No. 108Crowd 35Opp. 68Blue-ocean
  35. 35Example category No. 57Crowd 67Opp. 68Balanced
  36. 36Example category No. 112Crowd 55Opp. 67Blue-ocean
  37. 37Example category No. 74Crowd 67Opp. 67Balanced
  38. 38Example category No. 116Crowd 36Opp. 66Blue-ocean
  39. 39Example category No. 54Crowd 67Opp. 66Balanced
  40. 40Woven FieldsCrowd 70Opp. 66Balanced
  41. 41Example category No. 120Crowd 56Opp. 65Blue-ocean
  42. 42Example category No. 71Crowd 67Opp. 65Balanced
  43. 43Ember HomesteadCrowd 95Opp. 65Crowded
  44. 44Example category No. 88Crowd 60Opp. 64Balanced
  45. 45Example category No. 33Crowd 88Opp. 64Crowded
  46. 46Example category No. 68Crowd 62Opp. 63Balanced
  47. 47Example category No. 20Crowd 75Opp. 63Crowded
  48. 48Example category No. 85Crowd 64Opp. 62Balanced
  49. 49Example category No. 7Crowd 81Opp. 62Crowded
  50. 50Example category No. 65Crowd 66Opp. 61Balanced
  51. 51Example category No. 39Crowd 75Opp. 61Crowded
  52. 52Garden CraftCrowd 50Opp. 60Balanced
  53. 53Crafted RetreatCrowd 60Opp. 60Balanced
  54. 54Example category No. 82Crowd 68Opp. 60Balanced
  55. 55Example category No. 26Crowd 81Opp. 60Crowded
  56. 56Example category No. 62Crowd 70Opp. 59Balanced
  57. 57Example category No. 13Crowd 87Opp. 59Crowded
  58. 58Example category No. 79Crowd 72Opp. 58Balanced
  59. 59Example category No. 45Crowd 81Opp. 58Crowded
  60. 60Example category No. 59Crowd 74Opp. 57Balanced
  61. 61Example category No. 32Crowd 87Opp. 57Crowded
  62. 62Example category No. 76Crowd 39Opp. 56Balanced
  63. 63Example category No. 19Crowd 93Opp. 56Crowded
  64. 64Example category No. 56Crowd 41Opp. 55Balanced
  65. 65Example category No. 6Crowd 80Opp. 55Crowded
  66. 66Example category No. 73Crowd 43Opp. 54Balanced
  67. 67Example category No. 38Crowd 93Opp. 54Crowded
  68. 68Example category No. 90Crowd 45Opp. 53Balanced
  69. 69Example category No. 25Crowd 80Opp. 53Crowded
  70. 70Example category No. 70Crowd 47Opp. 52Balanced
  71. 71Example category No. 12Crowd 86Opp. 52Crowded
  72. 72Example category No. 87Crowd 49Opp. 51Balanced
  73. 73Example category No. 44Crowd 80Opp. 51Crowded
  74. 74Example category No. 67Crowd 51Opp. 50Balanced
  75. 75Quiet KeepsCrowd 68Opp. 50Balanced
  76. 76Example category No. 31Crowd 86Opp. 50Crowded
  77. 77Example category No. 84Crowd 53Opp. 49Balanced
  78. 78Example category No. 18Crowd 92Opp. 49Crowded
  79. 79Example category No. 64Crowd 55Opp. 48Balanced
  80. 80Example category No. 5Crowd 79Opp. 48Crowded
  81. 81Example category No. 81Crowd 57Opp. 47Balanced
  82. 82Example category No. 37Crowd 92Opp. 47Crowded
  83. 83Example category No. 61Crowd 59Opp. 46Balanced
  84. 84Example category No. 24Crowd 79Opp. 46Crowded
  85. 85Example category No. 78Crowd 61Opp. 45Balanced
  86. 86Farming SimCrowd 78Opp. 45Crowded
  87. 87Example category No. 11Crowd 85Opp. 45Crowded
  88. 88Example category No. 58Crowd 63Opp. 44Balanced
  89. 89Example category No. 43Crowd 79Opp. 44Crowded
  90. 90Example category No. 75Crowd 65Opp. 43Balanced
  91. 91Example category No. 30Crowd 85Opp. 43Crowded
  92. 92Example category No. 55Crowd 67Opp. 42Balanced
  93. 93Example category No. 17Crowd 91Opp. 42Crowded
  94. 94Example category No. 72Crowd 69Opp. 41Balanced
  95. 95Example category No. 4Crowd 78Opp. 41Crowded
  96. 96Example category No. 89Crowd 71Opp. 40Balanced
  97. 97Example category No. 36Crowd 91Opp. 40Crowded
  98. 98Example category No. 69Crowd 73Opp. 39Balanced
  99. 99Example category No. 23Crowd 78Opp. 39Crowded
  100. 100Example category No. 86Crowd 38Opp. 38Balanced
  101. 101Example category No. 10Crowd 84Opp. 38Crowded
  102. 102Example category No. 42Crowd 78Opp. 37Crowded
  103. 103Example category No. 29Crowd 84Opp. 36Crowded
  104. 104Example category No. 16Crowd 90Opp. 35Crowded
  105. 105Example category No. 48Crowd 84Opp. 34Crowded
  106. 106Example category No. 35Crowd 90Opp. 33Crowded
  107. 107Example category No. 22Crowd 77Opp. 32Crowded
  108. 108Example category No. 9Crowd 83Opp. 31Crowded
  109. 109Example category No. 41Crowd 77Opp. 30Crowded
  110. 110Example category No. 28Crowd 83Opp. 29Crowded
  111. 111Example category No. 15Crowd 89Opp. 28Crowded
  112. 112Example category No. 47Crowd 83Opp. 27Crowded
  113. 113Example category No. 34Crowd 89Opp. 26Crowded
  114. 114Example category No. 21Crowd 76Opp. 25Crowded
  115. 115Example category No. 8Crowd 82Opp. 24Crowded
  116. 116Example category No. 40Crowd 76Opp. 23Crowded
  117. 117Example category No. 27Crowd 82Opp. 22Crowded
  118. 118Example category No. 14Crowd 88Opp. 21Crowded
  119. 119Example category No. 46Crowd 82Opp. 20Crowded
  120. 120Open-world SurvivalCrowd 96Opp. 20Crowded

Quarterly comparison

2026-07 snapshot · comparison starts with the next quarterly snapshot

This public example is based on one fictional snapshot. Quarterly comparison will light up after the next snapshot.

Part B · Full-store panorama

Crowded categories lead this fictional quarterly snapshot.

120 eligible categories8 low-sample categories excluded from rankings

Category mix and tag-level supply

120 eligible categories · 554,000 tag-level Steam supply · tag counts can overlap

Crowded categories are the largest group in this fictional eligible map: 48 categories, or 40%.

Within this fictional snapshot, crowded tags account for 58% of tag-level Steam supply; opportunity tags account for 10%.

Eligible category mix
Tag-level Steam supply
  • 48 crowded categories · 40%
  • 42 balanced categories · 35%
  • 30 opportunity categories · 25%
  • Crowded tag-level supply · 320,000 games · 58%
  • Balanced tag-level supply · 180,000 games · 32%
  • Blue-ocean tag-level supply · 54,000 games · 10%

A game can carry multiple tags, so supply shares are tag-level counts.

Revenue distribution

120 valid revenue points / 120 eligible categories · USD estimated revenue per sampled game · logarithmic axis

In this fictional snapshot, estimated revenue per sampled game is $497,500 at the lower quartile, $865,000 at the median, and $1,232,500 at the upper quartile.

  • Eligible category
  • Your category
  • Lower quartile, median, and upper quartile
Lower quartile
$497,500
Median
$865,000
Upper quartile
$1,232,500

Revenue concentration

Top 20% of sampled games · share of estimated category revenue · 100 squares

In this fictional snapshot, the top 20% of sampled games hold 44% at the lower quartile, 61% at the median, and 76% at the upper quartile of estimated category revenue.

  • Median share captured by the top 20% of sampled games
  • Remaining median revenue share
Lower quartile
44%
Median
61%
Upper quartile
76%

Share of estimated category revenue held by the top 20% of sampled games

Recent sample supply

120 eligible categories in the denominator · each category's latest observed year plus the preceding year · 5 highest and 5 lowest shown · 0–100%

In this fictional snapshot, the median recent-release share is 23%; the upper quartile is 25%.

Highest recent sample share
  1. Open-world Survival43%
  2. Farming Sim36%
  3. Cozy Automation32%
  4. Ember Homestead29%
  5. Garden Craft28%
Lowest recent sample share
  1. Cozy Factory9%
  2. Calm Homestead11%
  3. Crafted Retreat12%
  4. Quiet Keeps13%
  5. Woven Fields14%
  • Full-store median and upper quartile
  • Your category
  • Observed category ranking value
Median
23%
Upper quartile
25%
Farming Sim
36%

For each category, sampled-release share uses its latest observed year and the preceding year

Quarterly category movement

2026-07 snapshot · comparison starts with the next quarterly snapshot

This public example is based on one fictional snapshot. Quarterly category change will light up after the next snapshot.

Gold is reserved for opportunity rows; crowded rows stay neutral so the report does not turn saturation into alarm color.

Review / revenue range

Most comparable totals land between $600K-$4.2M, with a median around $1.6M.

Break-even reference ≈ $120KComparable median ≈ $1.6MIllustrative revenue range · $0-$4.2M scale
Likely benchmark bandIf the pitch lands with players, about 1,200-8,000 Steam reviews
Illustrative gross range$600K-$4.2M illustrative gross range
Confidence levelMedium-low until prototype tags and capsule wording are tested

This example would treat review volume as a public demand signal, then map comparable rows into a cautious revenue band. The band is wide because public data cannot prove exact unit sales.

The break-even reference is fictional: about $120K for one full-time developer over two years, roughly 11,000 net sales at $14.99 after platform cut and refunds. The real report recalculates this with your cost assumptions.

Revenue range is an estimate, not a guarantee. It is shown as a band because public signals cannot prove exact sales.

Triggered evidence risks

Two risks cross the sample's evidence thresholds.

Crowded category position

Trigger

The matched category's crowding percentile meets the report threshold of 67/100.

Pool evidence

Crowding percentile: 78/100 in the current full-store snapshot.

Impact

A crowded position raises the visibility burden even when the comparable pool contains successful games.

Unresolved delivery plan

Trigger

The questionnaire marks Programming / technical work outside the creator's strongest saved area.

Pool evidence

The saved answer for Programming / technical work is “Not sure yet”.

Impact

An unresolved delivery area can absorb time or budget that the market comparison cannot price in.

Benchmarked open checks

Four checks to resolve before committing to production

  1. Priority check

    Public demo check

    Your questionnaire does not record this plan, so the report marks it as an open check rather than assuming it is complete.

  2. Priority check

    Pre-release runway check

    Your questionnaire does not record this plan, so the report marks it as an open check rather than assuming it is complete.

  3. Priority check

    Language-scope check

    Your questionnaire does not record this plan, so the report marks it as an open check rather than assuming it is complete.

  4. Priority check

    Launch-window check

    Your questionnaire does not record this plan, so the report marks it as an open check rather than assuming it is complete.

Method and limits

How these judgments are made, and what they cannot know.

Measured

Public Steam-facing facts such as tags, prices, release timing, review volume, and positive review range.

Estimated

Review and revenue ranges inferred from public signals, shown as bands rather than exact claims.

Interpreted

Market-risk judgment about genre saturation, scope pressure, positioning, and next steps.

What this report cannot know

  • Whether the finished game will feel good, look polished, or retain players.
  • Wishlist conversion, launch timing, featuring, or festival performance.
  • Whether streamers, curators, or social posts will pick up the game.
  • Refund behavior, long-term discounting, bundle exposure, and post-launch content cadence.
  • Exact final revenue, because refunds, discounts, bundles, regional pricing, and platform cuts vary.
  • Whether a publisher, platform partner, or press contact will like the pitch.

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